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Pitch

Kazedo is a 2D Metroidvania project centered around discovering the city of Kyoto as well as Japanese culture and folklore.

Technical Sheet

Team size: Solo (5 people objective)
Platform: PC
Engine: Unity

What I worked on:

  • 3C Design, for both the main gameplay (which consists in smooth platforming) and the mini games

  • Level Design, making the game world reflect Kyoto's districts and using them to thematise areas accordingly (with the monuments used as landmarks)

  • Mini-game Design, teaching the player about japanese cultural elements through simple mini-games (tea ceremony, koto...)

  • Programming, for the whole game: 3Cs, mini-games...

  • Benchmarking, to be aware of the dos and don'ts of similar games

Problematics solved

  • Designing interesting mini-games, by making them intuitive and in direct link to the cultural elements shown

  • Keeping the player stimulated, by crafting a varied experience that makes the player switch between platforming, mini-games and narrative moments

  • Blending entertainement and education, by using references of games that teach the player about other cultures (from Assassin's Creed to Duolingo)

KAZEDO_Fakescreenshot.png

Early fake screenshot

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