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Pitch
Nayana is a turn-based RPG on PC in which the player must strategically spread crystals on the battlefield to win their battles.
Technical Sheet
Team size: 20 people
Platform: PC
Engine: Unreal Engine 4
Duration: 2 months
What I worked on:
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Combat Design, iterating on combat mechanics, enemies, bricks and encounters
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Level Design, creating combat levels and parts of the open world
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UI/UX Design, ensuring the readability of the gameplay and understanding of the different combat mechanics
Problematics solved
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Handling difficulty progression in an open level, by having each zone explore a different mechanic, with an inner difficulty progression
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Adapting to unexpected production constraints, by cutting content efficiently while keeping the core gameplay
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Making combat mechanics understandable, by adjusting tutorials, signs and feedbacks according to playtest results
Click on the images above to discover more about the project
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