Pitch
RAW: Eat & Run is a top-down action game project on PC centered around gaining speed by eating your enemies to finish levels as quickly as possible.
Technical Sheet
Team size: Solo
Platform: PC
Engine: Unity
What I worked on:
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3C Design, around three main intentions: intense speed, bloody gameplay and intuitive gameplay
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UI/UX Design, adding relevants signs & feedback and ensuring a smooth experience
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Level Design, crafting unique levels that invite the player to replay
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Programming, for the whole game: 3Cs, gameplay elements, UI...
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3D Modeling, Rigging & Animation, for the main character
Problematics solved
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Keeping the game playable at a high player speed, by making the camera react to the player speed and balancing speed gain and loss
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Crafting replayable levels, by offering the player multipe "paths" that challenge the player's skills and knowledge of the level (similarly to Neon White and the Sonic series)
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Making the gameplay intuitive but interesting, by simplifying the controls and crafting abilities with multiple purposes
